Every person has a story, some secret, some relationship to other people around the big city, and usually a quest to give you. Every single NPC in our character, around 500 as far as I remember, have at least 5 dialogue options, usually more. The game is oldschool inspired, open world, and very text heavy, but we don't lean on the main plot. You can get companions, two at the moment, maybe more later when we develop a small free dlc for the game as is traditional for our team.
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